Also one thing I want to emphasize here which is the fact that it all depends on the complexity of the projects. And you need few artists working together to get it done, unless you want to spend months doing it on your own. Modeling also involves creating the environment or the scenes in which the action is going to take place, and I would say the most time-consuming part of modeling is this. You have to note that a 3D model of your character itself is static. This is where your model sheet will be useful as it becomes easier to transform your character to 3D since you have already drawn all the angles. So to make 3D animated movies in Blender, we can easily describe this phase as a crucial one.
#Ultimate unwrap 3d move model movie#
And this will define how your characters will look in action inside the final movie you are creating. In this stage, you take your 2D characters from concept to 3D Using 3D Modeling tools in Blender. With animatics basically you can plan the sequences of your scene and the visual effects you’ll have to add later on.Īt this stage, you should finalize your scenes and dialogues as it will be more difficult to make these changes during production. Above all, you can add parts needed or remove parts of your story that don’t work well using short animated sketches if it is hand-drawn or simple quick animations if you choose to use 3D animation. Which allows us to do storyboarding and another well-known process called animatics. In Blender specifically we have a tool called the “Grease Pencil” generally dedicated to 2D animation in Blender. The storyboard is going to allow you to see how your story is progressing and how long every action and scene takes to complete. Thus, it’s practically to make 3D animated movies in Blender that are consistent. This is the process in which you transform the written story into a design on paper so you can outline or block out scenes and the dialogue that is going on between characters.